The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG that explores the franchise’s apocalyptic landscape. The project was revealed, with a funding drive scheduled to begin in the spring of 2026.
"This project will bring the series' unique suspense, strategic depth, and iconic world-building to the tabletop, offering fans a new way to engage with The Division through deep narrative and mission-based gameplay," reads an official release.
Initial offerings are set to feature a starter set, essential manuals, a Game Master screen, figurines, and various deluxe editions.
Delving Into The Division's Dystopian World
In this setting, a deadly virus known as Green Poison was unleashed in NYC, plunging the United States into turmoil. As the crisis worsens, civil order breaks down and violent factions emerge, transforming the urban landscape into a warzone. To preserve order, the government {activate|deploy] The Division, a covert network of undercover operatives. That’s where the players come in.
Development on the game has been underway for approximately three years, and it is confirmed to be finished. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to access a wider market, specifically in the United States. Production will start right after the campaign, with deliveries projected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
A preview at the game's rules confirms it employs 10-sided dice predominantly through its new GRIS system, encouraging a fast-paced and strategic style. Agents use skills or traits to assemble a handful of dice, usually from one to five d10s.
- Instead of adding results together, players choose a single “result die” from the group.
- This dice is then measured against a target difficulty.
- Achieving a natural 10 grants additional bonuses, such as increased harm or boosted support.
Engagements Emphasize Tactical Placement and Situational Insight
Fights prioritize positioning and situational awareness, reflecting the source material. Elements like cover, elevation, or line of sight have a direct impact success chances. This system is designed to reward teamwork and clever tactics over raw numbers.
A Thematic Wound System
The way health is managed adds a interesting narrative layer. Agents have a injury limit; taking heavy hits reduces their effectiveness by decreasing the number of d10s.
- At critical condition, an operative collapses, but is not unconscious.
- They can still move and take limited actions, emulating the "downed" state seen in video game shooters.
- Any player in this state must consult a trauma table, risking persistent effects like shock or crippling injuries.
An Introductory Scenario
A publicly available introductory rulebook will be released in the near future. It contains a pre-made starting adventure called Ashes of Murray Hill. In this mission, players lead the search for a lost doctor squad and must thwart an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the full range of offerings are expected to be unveiled near the Kickstarter start date.